A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the staff ’s function, and 31–100 indicates no special qualities. The effect ends if you stop holding the wand. - of magic items), While holding it, you gain a +2 bonus to Armor Class, saving throws, and spell attack rolls. The object must be neither worn nor carried, within 120 feet of the target, and no larger than 10 feet in any dimension. If you expend the last charge, roll a d20. Versatile. Arcane Ward allows you … Gnome. They were typically made of crystal, metal, … While holding it, you can use an action to expend 1 of its charges and choose a target within 120 feet of you. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to deal an extra 2d10 necrotic damage to the target. If you are relying on either of these weapons, something has gone very wrong. A staff might be flavorful, but it’s not useful. … Gnome. It is covered by the. On your turn, you can mentally command the snake if it is within 60 feet of you and you aren’t incapacitated. By using a bonus action to speak the command word again, you return the staff to its normal form in a space formerly occupied by the snake. Best Races for Artificer 5E. No components are required. Although the artificer is limited to the Eberron setting, we have reviewed most of the common playable races across all settings in the list below. Samark's Staff . It could be a tranquil garden, lovely glade, cheery tavern, immense palace, tropical island, fantastic carnival, or whatever else you can imagine. Command: While holding the wand, you can use an action to expend 1 charge and command another creature to flee or grovel, as with the command spell (save DC 15). You decide what action the snake takes and where it moves during its next turn, or you can issue it a general command, such as to attack your enemies or guard a location. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC: cone of cold (5 charges), fog cloud (1 charge), ice storm (4 charges), or wall of ice (4 charges). The target’s skin turns bright blue for 1d10 days. or mass cure wounds (5 charges). Top. The staff regains 2d8 + 4 expended charges daily at dawn The tree is 60 feet tall and has a 5-foot-diameter trunk, and its branches at the top spread out in a 20-foot radius. Spells: You can use an action to expend 1 or more of the staff’s charges to cast one of the following spells from it, using your spell save DC: animal friendship (1 charge), awaken (5 charges), barkskin (2 charges), locate animals or plants (2 charges), speak with animals (1 charge), speak with plants (3 charges), or wall of thorns (6 charges). You can use an action to present the rod and command obedience from each creature of your choice that you can see within 120 feet of you. You can use an action to press the button, which causes the rod to become magically fixed in place. This staff has 3 charges and regains 1d3 expended charges daily at dawn. Retributive Strike: You can use an action to break the staff over your knee or against a solid surface, performing a retributive strike. Wand, rare (requires attunement by a spellcaster). If an effect has multiple possible subjects, the GM randomly determines which ones are affected. | FateCoreSRD Vous … This website exists thanks to the contribution of patrons on Patreon. If you expend the last charge, roll a d20. Back to Main Page → System Reference Document → Magic Items. A typical staff is 4 feet to 7 feet long and 2 inches to 3 inches thick, weighing about 5 pounds. It regains 1d6 + 1 expended charges daily at dawn. In any case, the item behaves like a character, complete with personality quirks, ideals, bonds, and sometimes flaws. New Pages | Recent Changes | Privacy Policy. At the end of each of its turns, a creature can repeat the saving throw, ending the effect on itself on a success. Abjuration Savant (Level 2). A staff of life is made of thick polished oak shod in gold and decorated with sinuous runes of silver or ivory, which depict various cycles of life and death according to different cultures. If you press button 6, the rod assumes or remains in its normal form and indicates magnetic north. Requires Attunement by a Sorcerer, Warlock, or Wizard This staff can be wielded as a magic quarterstaff that grants a +2 bonus to attack and damage rolls made with it. The target can repeat the saving throw at the end of each of its turns, ending the effect on a success. This rod has a flanged head, and it functions as a magic mace that grants a +3 bonus to attack and damage rolls made with it. ... That might have been the case in other versions, but in 5E Abjuration is surprisingly strong. 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